TMaskedBlendable

Working data type used to blend multi-channel values

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h

Include

#include "Evaluation/Blending/MovieSceneMultiChannelBlending.h"

Syntax

template<typename DataType, uint8 N>
struct TMaskedBlendable

Remarks

Working data type used to blend multi-channel values

Variables

Name Description

Public variable

TMultiChannelVa...

 

Absolute

Per-channel absolute values to apply, pre-multiplied by their weight

Public variable

float[N]

 

AbsoluteWeights

Cumulative absolute weights for each channel

Public variable

TMultiChannelVa...

 

Additive

Per-channel additive values to apply, pre-multiplied by their weight

Public variable

TOptional< TMul...

 

InitialValue

Cached initial value for this blendable in multi-channel form

Constructors

Name Description

Public function

TMaskedBlendable()

Functions

Name Description

Public function

ActualDataTy...

 

Resolve

(
    TMovieSceneInitialValueStore< Actua...
)

Resolve this structure's data into a final value to pass to the actuator

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss