TMovieSceneBlendingActuator::Actuate

Apply the the specified value to an object.

Windows
MacOS
Linux

Override Hierarchy

TMovieSceneBlendingActuator::Actuate()

TPropertyActuator::Actuate()

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuator.h

Include

#include "Evaluation/Blending/MovieSceneBlendingActuator.h"

Syntax

void Actuate
(
    UObject * InObject,
    typename TCallTraits< DataType >::ParamType InValue,
    const TBlendableTokenStack< DataType > & OriginalStack,
    const FMovieSceneContext & Context,
    FPersistentEvaluationData & PersistentData,
    IMovieScenePlayer & Player
)

Remarks

Apply the the specified value to an object.

Parameters

Parameter

Description

InObject

The object to apply the value to. nullptr where this actuator is being used for a master track.

InValue

The value to apply to the object.

OriginalStack

Reference to the original stack from which the final result was derived.

Context

Movie scene context structure from the root level

PersistentData

Persistent data store for the evaluation

Player

The movie scene player currently running the sequence

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss