Actuate

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual Const

void

 

Actuate

(
    FMovieSceneInterrogationData& Inte...,
    typename TCallTraits< DataType >::P...,
    const TBlendableTokenStack< DataTyp...,
    const FMovieSceneContext& Context
)

Add the final result of a blending operation to the interrogation data

Public function

void

 

Actuate

(
    UObject* InObject,
    typename TCallTraits< DataType >::P...,
    const TBlendableTokenStack< DataTyp...,
    const FMovieSceneContext& Context,
    FPersistentEvaluationData& Persist...,
    IMovieScenePlayer& Player
)

Apply the the specified value to an object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss