FMovieSceneAnimTypeID::Initialize

Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h

Include

#include "Evaluation/MovieSceneAnimTypeID.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneAnimTypeID.cpp

Syntax

static uint64 Initialize
(
    uint64 * StaticPtr,
    uint32 Seed
)

Remarks

Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast

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