FMovieSceneContext::IsPreRoll

Check if we're in any kind of preroll (either prerolling section specifically, or as part of a sub-section) @note Play direction has already been considered in the calculation of this function, so needs no extra consideration.

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePlayback.h

Include

#include "Evaluation/MovieScenePlayback.h"

Syntax

bool IsPreRoll() const

Remarks

Check if we're in any kind of preroll (either prerolling section specifically, or as part of a sub-section) @note Play direction has already been considered in the calculation of this function, so needs no extra consideration.

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