FMovieSceneEntityComponentField::QueryPersistentEntities

Query the persistent entities for any given time within a sequence.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationField.h

Include

#include "Evaluation/MovieSceneEvaluationField.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationField.cpp

Syntax

void QueryPersistentEntities
(
    FFrameNumber QueryTime,
    TRange< FFrameNumber > & OutRange,
    FMovieSceneEvaluationFieldEntitySet & OutEntities
) const

Remarks

Query the persistent entities for any given time within a sequence. @note Persistent entities should remain alive until they are no longer present at the current time.

Parameters

Parameter

Description

QueryTime

The time at which to query the field (in the TickResolution of the sequence this was generated from)

OutRange

Will receive the hull of the range that was intersected for which the resulting OutEntities remains constant

OutEntities

A set that will be populated with all the entities that exist at the specified time

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss