AddPersistentEntity

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

AddPersistentEntity

(
    const TRange< FFrameNumber >& Rang...,
    int32 LocalIndex,
    int32 InMetaDataIndex
)

Add a persistent entity to the field for a given range @note Persistent entities remain alive for the entire duration of their applicable ranges.

Public function

void

 

AddPersistentEntity

(
    const TRange< FFrameNumber >& Rang...,
    UObject* EntityOwner,
    uint32 EntityID,
    int32 InMetaDataIndex
)

Add a persistent entity to the field for a given range.

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