FMovieSceneExecutionTokens::GetBlendingAccumulator

Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h

Include

#include "Evaluation/MovieSceneExecutionTokens.h"

Syntax

FMovieSceneBlendingAccumulator & GetBlendingAccumulator()

Remarks

Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects

Returns

Mutable reference to the blending accumulator

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