FMovieScenePreAnimatedState::DiscardEntityTokens

Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values.

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MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h

Include

#include "Evaluation/MovieScenePreAnimatedState.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp

Syntax

void DiscardEntityTokens()

Remarks

Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. Any global pre-animated state tokens (that reset the animation when saving a map, for instance) will remain.

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