Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void DiscardEntityTokens()
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. Any global pre-animated state tokens (that reset the animation when saving a map, for instance) will remain.