Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
Include |
#include "Evaluation/MovieScenePreAnimatedState.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
)
Save the current state of an object as defined by the specified token producer, identified by a specific anim type ID This will use the currently evaluating track template, evaluation hook or track instance (and its 'When Finished' property) as the capture source