FMovieSceneRootEvaluationTemplateInstance

Root evaluation template instance used to play back any sequence

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTemplateInstance.h

Include

#include "Evaluation/MovieSceneEvaluationTemplateInstance.h"

Syntax

struct FMovieSceneRootEvaluationTemplateInstance

Remarks

Root evaluation template instance used to play back any sequence

Constructors

Destructors

Functions

Name Description

Public function

void

 

BeginDestroy()

Public function Const

void

 

CopyActuators

Public function

void

 

EnableGlobalPreAnimatedStateCapture()

Public function

void

 

Evaluate

(
    FMovieSceneContext Context,
    IMovieScenePlayer& Player
)

Evaluate this sequence in a synchronous way.

Public function Const

UE::MovieSce...

 

FindEntityFromOwner

(
    UObject* Owner,
    uint32 EntityID,
    FMovieSceneSequenceID SequenceID
)

Public function

UE::MovieSce...

 

FindInstance

(
    FMovieSceneSequenceID SequenceID
)

Public function Const

const UE::Mo...

 

FindInstance

(
    FMovieSceneSequenceID SequenceID
)

Public function Const

const FMovie...

 

FindSubData

(
    FMovieSceneSequenceIDRef SequenceID
)

Public function

void

 

Finish

(
    IMovieScenePlayer& Player
)

Indicate that we're not going to evaluate this instance again, and that we should tear down any current state

Public function Const

FMovieSceneC...

 

GetCompiledDataID()

Public function Const

UMovieSceneC...

 

GetCompiledDataManager()

Public function Const

EMovieSceneS...

 

GetEmulatedNetworkMask()

Public function Const

UMovieSceneE...

 

GetEntitySystemLinker()

Public function

FMovieSceneE...

 

GetEntitySystemRunner()

Public function Const

const FMovie...

 

GetHierarchy()

Public function

UObject *...

 

GetOrCreateDirectorInstance

(
    FMovieSceneSequenceIDRef SequenceID,
    IMovieScenePlayer& Player
)

Public function Const

UE::MovieSce...

 

GetRootInstanceHandle()

Public function Const

UMovieSceneS...

 

GetRootSequence()

Public function Const

UMovieSceneS...

 

GetSequence

(
    FMovieSceneSequenceIDRef SequenceID
)

Public function Const

void

 

GetSequenceParentage

Public function Const

bool

 

HasEverUpdated()

Public function

void

 

Initialize

(
    UMovieSceneSequence& RootSequence,
    IMovieScenePlayer& Player,
    UMovieSceneCompiledDataManager*...
)

Initialize this template instance with the specified sequence

Public function Const

bool

 

IsValid()

Public function

void

 

PlaybackContextChanged

(
    IMovieScenePlayer& Player
)

Public function

void

 

SetEmulatedNetworkMask

(
    EMovieSceneServerClientMask InNewMa...,
    IMovieScenePlayer& Player
)

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