FPreAnimatedStateExtension::DiscardTransientState

Discard any transient state and all meta-data for any currently animating objects, whilst preserving the cached values internally.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h

Include

#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.cpp

Syntax

void DiscardTransientState()

Remarks

Discard any transient state and all meta-data for any currently animating objects, whilst preserving the cached values internally. Calling this function will cause any currently animating 'RestoreState' sections to re-cache their values if they are re-evaluated Any 'RestoreState' sections which are deleted or subsequently not-evaluated will not cause their values to be restored

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss