Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
Include |
#include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
IMovieScenePlayer * GetTerminalPlayer() const
Retrieve a pointer to the player that is causing this state to be restored. @note may not be the same player that originally cached the state in the case where 2 completely different sequences animated the same object at the same time. May be null in test harnesses