| FMovieSceneAnimTypeID
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h |
Include |
#include "Evaluation/MovieSceneAnimTypeID.h" |
template<typename T, uint8 Seed>
struct TMovieSceneAnimTypeID : public FMovieSceneAnimTypeID
Templated class that initializes a unique ID for the templated type (normally an execution token) Care should be taken here not to expose the type in any way across a DLL boundary, as this will break the uniqueness of the identifier. If it's necessary to expose the ID across DLL boundaries, use the following pattern: MyAnimationToken.h:
MyAnimationToken.cpp:
No constructors are accessible with public or protected access.
Name |
Description |
---|---|
CachedID |