| TMovieSceneBlendingActuator::Actuate()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePropertyTemplate.h |
Include |
#include "Evaluation/MovieScenePropertyTemplate.h" |
virtual void Actuate
(
UObject * InObject,
typename TCallTraits< PropertyType >::ParamType InValue,
const TBlendableTokenStack< PropertyType > & OriginalStack,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
)
Apply the the specified value to an object.
Parameter |
Description |
---|---|
InObject |
The object to apply the value to. nullptr where this actuator is being used for a master track. |
InValue |
The value to apply to the object. |
OriginalStack |
Reference to the original stack from which the final result was derived. |
Context |
Movie scene context structure from the root level |
PersistentData |
Persistent data store for the evaluation |
Player |
The movie scene player currently running the sequence |