void
Actuate
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< PropertyType ..., const TBlendableTokenStack< Propert..., const FMovieSceneContext& Context)
This will be specialized at end of this file for floats, transforms,eulertransforms and vectors.
( UObject* InObject, typename TCallTraits< PropertyType ..., const TBlendableTokenStack< Propert..., const FMovieSceneContext& Context, FPersistentEvaluationData& Persist..., IMovieScenePlayer& Player)
Apply the the specified value to an object.
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< float >::Para..., const TBlendableTokenStack< float >..., const FMovieSceneContext& Context)
Specializations.
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< int32 >::Para..., const TBlendableTokenStack< int32 >..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FVector2D >::..., const TBlendableTokenStack< FVector..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FEulerTransfo..., const TBlendableTokenStack< FEulerT..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FTransform >:..., const TBlendableTokenStack< FTransf..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FVector4 >::P..., const TBlendableTokenStack< FVector..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FVector >::Pa..., const TBlendableTokenStack< FVector..., const FMovieSceneContext& Context)
( FMovieSceneInterrogationData& Inte..., typename TCallTraits< FMargin >::Pa..., const TBlendableTokenStack< FMargin..., const FMovieSceneContext& Context)