operator*=

Transform a time by a sequence transform

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h

Include

#include "Evaluation/MovieSceneSequenceTransform.h"

Syntax

FFrameTime & operator*=
(
    FFrameTime & InTime,
    const FMovieSceneSequenceTransform & RHS
)

Remarks

Transform a time by a sequence transform

Parameters

Parameter

Description

InTime

The time to transform

RHS

The transform

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