FFBXNodeAndChannels

For import data onto channels directly.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h

Include

#include "INodeAndChannelMappings.h"

Syntax

struct FFBXNodeAndChannels

Remarks

For import data onto channels directly.

Variables

Name Description

Public variable

TArray< FMovieS...

 

BoolChannels

Will really only have one ever.

Public variable

TArray< FMovieS...

 

Channels

Public variable

FFBXControlRigT...

 

ControlType

Public variable

TArray< FMovieS...

 

EnumChannels

Public variable

TArray< FMovieS...

 

IntegerChannels

Public variable

UMovieSceneTrac...

 

MovieSceneTrack

Public variable

FString

 

NodeName

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