FMovieSceneSectionGroup

Structure that represents a group of sections

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieScene.h

Include

#include "MovieScene.h"

Syntax

struct FMovieSceneSectionGroup

Remarks

Structure that represents a group of sections

Variables

Name Description

Protected variable

TArray< TWeakOb...

 

Sections

Functions

Name Description

Public function

void

 

Add

(
    UMovieSceneSection& Section
)

Add the section to this group

Public function

void

 

Append

(
    const FMovieSceneSectionGroup& Sec...
)

Add all members of a group to this group

Public function

TArray< TWea...

 

begin()

DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.

Public function Const

TArray< TWea...

 

begin()

Public function

void

 

Clean()

Removes any sections which the pointers are stale or otherwise not valid

Public function Const

bool

 

Contains

(
    const UMovieSceneSection& Section
)

Public function

TArray< TWea...

 

end()

Public function Const

TArray< TWea...

 

end()

Public function Const

int32

 

Num()

Public function

void

 

Remove

(
    const UMovieSceneSection& Section
)

Remove the section from this group

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FMovieSceneSectionGroup& Oth...
)

Public function Const

bool

 

operator==

(
    const FMovieSceneSectionGroup& Oth...
)

Comparison operators We only need these for being stored in a container, to check if it's the same object.

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