Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
Include |
#include "MovieSceneSequencePlayer.h" |
struct FMovieSceneSequenceReplProperties
Properties that are broadcast from server->clients for time/state synchronization
Name | Description | ||
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LastKnownNumLoops |
The last known number of loops of the sequence on the server |
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LastKnownPosition |
The last known position of the sequence on the server |
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TEnumAsByte< EM... |
LastKnownStatus |
The last known playback status of the sequence on the server |
Name | Description | |
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FMovieSceneSequenceReplProperties() |