FMovieSceneSpawnRegister::DestroyObjectDirectly

Destroy a specific previously spawned object, where its binding ID and sequence ID is not known.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h

Include

#include "MovieSceneSpawnRegister.h"

Syntax

void DestroyObjectDirectly
(
    UObject & InObject
)

Remarks

Destroy a specific previously spawned object, where its binding ID and sequence ID is not known. @note Should only be used for restoring pre-animated state, or where it is otherwise impossible to call DestroySpawnedObject

Parameters

Parameter

Description

InObject

the object to destroy

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