FMovieSceneSpawnRegister::DestroySpawnedObject

Destroy a specific previously spawned object

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h

Include

#include "MovieSceneSpawnRegister.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp

Syntax

bool DestroySpawnedObject
(
    const FGuid & BindingId,
    FMovieSceneSequenceIDRef TemplateID,
    IMovieScenePlayer & Player
)

Remarks

Destroy a specific previously spawned object

Returns

True if an object was destroyed, false otherwise

Parameters

Parameter

Description

BindingId

ID of the object to destroy

TemplateID

Identifier for the current template we're evaluating

Player

Movie scene player that is ultimately responsible for destroying the object

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