FSpawnedObject

Structure holding information pertaining to a spawned object

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h

Include

#include "MovieSceneSpawnRegister.h"

Syntax

struct FSpawnedObject

Remarks

Structure holding information pertaining to a spawned object

Variables

Name Description

Public variable

FGuid

 

Guid

The ID of the sequencer object binding that this object relates to

Public variable

TWeakObjectPtr<...

 

Object

The object that has been spawned

Public variable

ESpawnOwnership

 

Ownership

What level of ownership this object was spawned with

Constructors

Name Description

Public function

FSpawnedObject

(
    const FGuid& InGuid,
    UObject& InObject,
    ESpawnOwnership InOwnership
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss