Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnableAnnotation.h |
Include |
#include "MovieSceneSpawnableAnnotation.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnableAnnotation.cpp |
static void Add
(
UObject * SpawnedObject,
const FGuid & ObjectBindingID,
FMovieSceneSequenceID SequenceID,
UMovieSceneSequence * InOriginatingSequence
)
Add the annotation to the specified spawned object, allowing a back-reference to the sequence and binding ID