Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneTimeController.h |
Include |
#include "MovieSceneTimeController.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/MovieSceneTimeController.cpp |
void PlayerStatusChanged
(
EMovieScenePlayerStatus::Type InStatus,
const FQualifiedFrameTime & InCurrentTime
)
Called when the status of the owning IMovieScenePlayer has changed