FMovieSceneTimeController::PlayerStatusChanged

Called when the status of the owning [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) has changed

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneTimeController.h

Include

#include "MovieSceneTimeController.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneTimeController.cpp

Syntax

void PlayerStatusChanged
(
    EMovieScenePlayerStatus::Type InStatus,
    const FQualifiedFrameTime & InCurrentTime
)

Remarks

Called when the status of the owning IMovieScenePlayer has changed

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