FRelativeObjectBindingID

A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized [FMovieSceneObjectBindingID](API\Runtime\MovieScene\FMovieSceneObjectBindingID) Represented by a local object binding ID and a parent index to which it is relative

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h

Include

#include "MovieSceneObjectBindingID.h"

Syntax

struct FRelativeObjectBindingID

Remarks

A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative

Variables

Name Description

Public variable

FGuid

 

Guid

GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid)

Public variable

int32

 

ResolveParentIndex

The parent index denoting where to resolve this binding from

Public variable

FMovieSceneSequ...

 

SequenceID

The sequence ID that the object binding is found within - relative to nth parent specified by ResolveParentIndex

Constructors

Name Description

Public function

FRelativeObjectBindingID

(
    const FGuid& InGuid
)

Public function

FRelativeObjectBindingID

(
    const FGuid& InGuid,
    FMovieSceneSequenceID InSequenceID
)

Public function

FRelativeObjectBindingID

(
    const FGuid& InGuid,
    FMovieSceneSequenceID InSequenceID,
    int32 InParentIndex
)

Public function

FRelativeObjectBindingID

(
    FMovieSceneSequenceID SourceSequenc...,
    FMovieSceneSequenceID TargetSequenc...,
    const FGuid& TargetGuid,
    UMovieSceneSequence* MasterSeq...
)

Construction from a master sequence asset

Public function

FRelativeObjectBindingID

(
    FMovieSceneSequenceID SourceSequenc...,
    FMovieSceneSequenceID TargetSequenc...,
    const FGuid& TargetGuid,
    const FMovieSceneSequenceHierarchy ...
)

Construction from a master sequence Hierarchy

Public function

FRelativeObjectBindingID

(
    FMovieSceneSequenceID SourceSequenc...,
    FMovieSceneSequenceID TargetSequenc...,
    const FGuid& TargetGuid,
    IMovieScenePlayer& Player
)

Construction from a master sequence Player

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