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Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include |
#include "MovieSceneObjectBindingID.h" |
struct FRelativeObjectBindingID
A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative
Name | Description | ||
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Guid |
GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid) |
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ResolveParentIndex |
The parent index denoting where to resolve this binding from |
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SequenceID |
The sequence ID that the object binding is found within - relative to nth parent specified by ResolveParentIndex |
Name | Description | |
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FRelativeObjectBindingID ( |
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FRelativeObjectBindingID ( |
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FRelativeObjectBindingID ( |
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FRelativeObjectBindingID ( |
Construction from a master sequence asset |
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FRelativeObjectBindingID ( |
Construction from a master sequence Hierarchy |
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FRelativeObjectBindingID ( |
Construction from a master sequence Player |