FStatelessPreAnimatedTokenProducer

Stateless pre-animated state token producer that simply calls a static function as the token

Windows
MacOS
Linux

Inheritance Hierarchy

IMovieScenePreAnimatedTokenProducer

FStatelessPreAnimatedTokenProducer

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h

Include

#include "MovieSceneExecutionToken.h"

Syntax

struct FStatelessPreAnimatedTokenProducer : public IMovieScenePreAnimatedTokenProducer

Remarks

Stateless pre-animated state token producer that simply calls a static function as the token

Variables

Name Description

Public variable

StaticFunction

 

Function

Constructors

Name Description

Public function

FStatelessPreAnimatedTokenProducer

(
    StaticFunction InFunction
)

Overridden from IMovieScenePreAnimatedTokenProducer

Name Description

Public function Virtual Const

IMovieSceneP...

 

CacheExistingState

(
    UObject& Object
)

Produce a token that can be used to return the specified object back to its current state @note Under some circumstances, the object may already be animated (for instance, after something has animated the object, but didn't restore state)

Classes

Name

Description

Public struct

FToken

Typedefs

Name

Description

StaticFunction

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