FTrackInstancePropertyBindings::StaticValue

Static function for accessing a property value on an object without caching its address

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneCommonHelpers.h

Include

#include "MovieSceneCommonHelpers.h"

Syntax

template<typename ValueType>
static TOptional< ValueType > StaticValue
(
    const UObject * Object,
    const FString & InPropertyPath
)

Remarks

Static function for accessing a property value on an object without caching its address

Returns

(Optional) The current value of the property on the object

Parameters

Parameter

Description

Object

The object to get the property from

InPropertyPath

The path to the property to retrieve

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss