SavePreAnimatedState

Overload list

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Name Description

Public function

void

 

SavePreAnimatedState

(
    FMovieSceneAnimTypeID InTokenType,
    const IMovieScenePreAnimatedGlobalT...
)

Attempt to save specific state for the specified token state before it mutates state.

Public function

void

 

SavePreAnimatedState

(
    UObject& InObject,
    FMovieSceneAnimTypeID InTokenType,
    const IMovieScenePreAnimatedTokenPr...
)

Attempt to save specific state for the specified token state before it animates an object.

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