UMovieSceneSubSection::IsSetAsRecording

Check if we are primed for recording

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneSubSection.h

Include

#include "Sections/MovieSceneSubSection.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Sections/MovieSceneSubSection.cpp

Syntax

static bool IsSetAsRecording()

Remarks

Check if we are primed for recording

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss