UMovieSceneNodeGroupCollection

Structure that represents a collection of NodeGroups

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMovieSceneNodeGroupCollection

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieScene.h

Include

#include "MovieScene.h"

Syntax

class UMovieSceneNodeGroupCollection : public UObject

Remarks

Structure that represents a collection of NodeGroups

Functions

Name Description

Public function

void

 

AddNodeGroup

(
    UMovieSceneNodeGroup* NodeGrou...
)

Public function

TArray< UMov...

 

begin()

DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.

Public function Const

TArray< UMov...

 

begin()

Public function Const

bool

 

Contains

(
    UMovieSceneNodeGroup* NodeGrou...
)

Public function

TArray< UMov...

 

end()

Public function Const

TArray< UMov...

 

end()

Public function Const

bool

 

HasAnyActiveFilter()

Public function Const

const int32

 

Num()

Public function

UMovieSceneN...

 

OnNodeGroupCollectionChanged()

Public function

void

 

RemoveNodeGroup

(
    UMovieSceneNodeGroup* NodeGrou...
)

Public function

void

 

UpdateNodePath

(
    const FString& OldPath,
    const FString& NewPath
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Called after this object has been deserialized

Classes

Name

Description

Public class

FOnNodeGroupCollectionChanged

Event that is triggered whenever this collection of node groups, or an included node group, has changed

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