| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
Include |
#include "MovieSceneSequence.h" |
Source |
/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequence.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.