UMovieSceneSequencePlayer::GetBoundObjects

Retrieve all objects currently bound to the specified binding identifier

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h

Include

#include "MovieSceneSequencePlayer.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp

Syntax

TArray< UObject * > GetBoundObjects
(
    FMovieSceneObjectBindingID ObjectBinding
)

Remarks

Retrieve all objects currently bound to the specified binding identifier

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