FFrameGrabber::OnFrameReady

Called when the specified surface index has been locked for reading with the render target data (called on render thread)

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h

Include

#include "FrameGrabber.h"

Source

/Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp

Syntax

void OnFrameReady
(
    int32 SurfaceIndex,
    FColor * ColorBuffer,
    int32 Width,
    int32 Height
)

Remarks

Called when the specified surface index has been locked for reading with the render target data (called on render thread)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss