Module |
|
Header |
/Engine/Source/Runtime/MovieSceneCapture/Public/FrameGrabber.h |
Include |
#include "FrameGrabber.h" |
Source |
/Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabber.cpp |
void Reset()
Safely resets the state of the wait event. When doing latent surface reading sometimes we may want to just bail on reading a given frame. Should only be performed after flushing rendering commands.