UMovieSceneCapture::FinalizeWhenReady

Automatically finalizes the capture when all currently pending frames are dealt with

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h

Include

#include "MovieSceneCapture.h"

Source

/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCapture.cpp

Syntax

void FinalizeWhenReady()

Remarks

Automatically finalizes the capture when all currently pending frames are dealt with

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss