UMovieSceneCapture::IsAudioPassIfNeeded

Returns true if this is currently the audio pass, or if an audio pass is not needed.

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h

Include

#include "MovieSceneCapture.h"

Source

/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCapture.cpp

Syntax

virtual bool IsAudioPassIfNeeded() const

Remarks

Returns true if this is currently the audio pass, or if an audio pass is not needed. Shorthand for checking if we're in a state where we should finish capture.

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