FSystemInterrogator::AllocateChannel

Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output.

Windows
MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h

Include

#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp

Syntax

FInterrogationChannel AllocateChannel
(
    FInterrogationChannel ParentChannel,
    const FMovieScenePropertyBinding & PropertyBinding
)

Remarks

Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output.

Returns

A new interrogation channel

Parameters

Parameter

Description

ParentChannel

The channel that should be considered this channel's parent, or FInterrogationChannel::Invalid if there is none

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