Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include |
#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
(
FInterrogationChannel ParentChannel,
const FMovieScenePropertyBinding & PropertyBinding
)
Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output.
A new interrogation channel
Parameter |
Description |
---|---|
ParentChannel |
The channel that should be considered this channel's parent, or FInterrogationChannel::Invalid if there is none |