FSystemInterrogator::ImportLocalTransforms

Import any transform tracks that relate to the specified scene component, or it's [AActor](API\Runtime\Engine\GameFramework\AActor) if it is the root

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References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h

Include

#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp

Syntax

FInterrogationChannel ImportLocalTransforms
(
    USceneComponent * SceneComponent,
    IMovieScenePlayer * InPlayer,
    FMovieSceneSequenceID SequenceID
)

Remarks

Import any transform tracks that relate to the specified scene component, or it's AActor if it is the root

Returns

The channel that was either pre-existing or allocated for SceneComponent

Parameters

Parameter

Description

SceneComponent

The scene component to import. A new channel will be allocated for this if one does not already exist.

InPlayer

The player interface to use for looking up object binding IDs pertaining to scene components or actors

SequenceID

The current sequence ID for the interrogation

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