Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include |
#include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel ImportLocalTransforms
(
USceneComponent * SceneComponent,
IMovieScenePlayer * InPlayer,
FMovieSceneSequenceID SequenceID
)
Import any transform tracks that relate to the specified scene component, or it's AActor if it is the root
The channel that was either pre-existing or allocated for SceneComponent
Parameter |
Description |
---|---|
SceneComponent |
The scene component to import. A new channel will be allocated for this if one does not already exist. |
InPlayer |
The player interface to use for looking up object binding IDs pertaining to scene components or actors |
SequenceID |
The current sequence ID for the interrogation |