| FMovieSceneChannel::Reset()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSection.h |
Include |
#include "Sections/MovieSceneEventSection.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneEventSection.cpp |
virtual void Reset()
Reset this channel back to its original state