FMovieSceneSkeletalAnimationParams

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References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h

Include

#include "Sections/MovieSceneSkeletalAnimationSection.h"

Syntax

struct FMovieSceneSkeletalAnimationParams

Variables

Name Description

Public variable

UAnimSequenceBa...

 

Animation

The animation this section plays

Public variable

bool

 

bForceCustomMode

If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class

Public variable

uint32: 1

 

bReverse

Reverse the playback of the animation clip

Public variable

bool

 

bSkipAnimNotifiers

If on will skip sending animation notifies

Public variable

FFrameNumber

 

EndFrameOffset

The offset into the end of the animation clip

Public variable

FFrameNumber

 

FirstLoopStartFrameOffset

The offset into the beginning of the animation clip for the first loop of play.

Public variable

float

 

PlayRate

The playback rate of the animation clip

Public variable

FName

 

SlotName

The slot name to use for the animation

Public variable

FFrameNumber

 

StartFrameOffset

The offset into the beginning of the animation clip

Public variable

FMovieSceneFloa...

 

Weight

The weight curve for this animation section

Constructors

Functions

Name Description

Public function Const

float

 

GetDuration()

Gets the animation duration, modified by play rate

Public function Const

float

 

GetSequenceLength()

Gets the animation sequence length, not modified by play rate

Deprecated Variables

Name Description

Public variable

float

 

EndOffset_DEPRECATED

Public variable

float

 

StartOffset_DEPRECATED

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