Module |
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Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h |
Include |
#include "Sections/MovieSceneSkeletalAnimationSection.h" |
struct FMovieSceneSkeletalAnimationParams
Name | Description | ||
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Animation |
The animation this section plays |
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bForceCustomMode |
If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class |
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uint32: 1 |
bReverse |
Reverse the playback of the animation clip |
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bSkipAnimNotifiers |
If on will skip sending animation notifies |
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EndFrameOffset |
The offset into the end of the animation clip |
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FirstLoopStartFrameOffset |
The offset into the beginning of the animation clip for the first loop of play. |
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float |
PlayRate |
The playback rate of the animation clip |
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SlotName |
The slot name to use for the animation |
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StartFrameOffset |
The offset into the beginning of the animation clip |
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Weight |
The weight curve for this animation section |
Name | Description | |
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FMovieSceneSkeletalAnimationParams() |
Name | Description | ||
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float |
GetDuration() |
Gets the animation duration, modified by play rate |
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float |
GetSequenceLength() |
Gets the animation sequence length, not modified by play rate |
Name | Description | ||
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|
float |
EndOffset_DEPRECATED |
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float |
StartOffset_DEPRECATED |