UMovieSceneAudioSection::GetOnAudioFinished

Called when we finish playing audio, either because it played to completion or because a [Stop()](API\Runtime\SlateCore\Input\EUINavigationRule) call turned it off early

Windows
MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h

Include

#include "Sections/MovieSceneAudioSection.h"

Syntax

const FOnAudioFinished & GetOnAudioFinished() const

Remarks

Called when we finish playing audio, either because it played to completion or because a Stop() call turned it off early

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