FAccumulationBuffers

Struct that maintains accumulation buffers for each blend type, one buffer per float result component type

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MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseFloatBlenderSystem.h

Include

#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"

Syntax

struct FAccumulationBuffers

Remarks

Struct that maintains accumulation buffers for each blend type, one buffer per float result component type

Variables

Name Description

Public variable

TSortedMap< FCo...

 

Absolute

Map from Float Result component type -> Absolute blend accumulation buffer for that channel type

Public variable

TSortedMap< FCo...

 

Additive

Map from Float Result component type -> Additive blend accumulation buffer for that channel type

Public variable

TSortedMap< FCo...

 

AdditiveFromBase

Map from Float Result component type -> Additive From Base blend accumulation buffer for that channel type

Public variable

TSortedMap< FCo...

 

Relative

Map from Float Result component type -> Relative blend accumulation buffer for that channel type

Functions

Name Description

Public function Const

FAccumulatio...

 

FindResults

(
    FComponentTypeID InComponentType
)

Public function Const

bool

 

IsEmpty()

Public function

void

 

Reset()

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