Module |
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Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseFloatBlenderSystem.h |
Include |
#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h" |
struct FAccumulationBuffers
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type
Name | Description | ||
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TSortedMap< FCo... |
Absolute |
Map from Float Result component type -> Absolute blend accumulation buffer for that channel type |
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TSortedMap< FCo... |
Additive |
Map from Float Result component type -> Additive blend accumulation buffer for that channel type |
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TSortedMap< FCo... |
AdditiveFromBase |
Map from Float Result component type -> Additive From Base blend accumulation buffer for that channel type |
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TSortedMap< FCo... |
Relative |
Map from Float Result component type -> Relative blend accumulation buffer for that channel type |
Name | Description | ||
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FAccumulatio... |
FindResults ( |
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IsEmpty() |
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Reset() |