UFloatChannelEvaluatorSystem::RegisterChannelType

Windows
MacOS
Linux

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/FloatChannelEvaluatorSystem.h

Include

#include "Systems/FloatChannelEvaluatorSystem.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/FloatChannelEvaluatorSystem.cpp

Syntax

static void RegisterChannelType
(
    TComponentTypeID< UE::MovieScene::FSourceFloatChannel > SourceChannelType,
    TComponentTypeID< UE::MovieScene::FSourceFloatChannelFlags > ChannelFlagsType,
    TComponentTypeID< float > ResultType
)

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