UMovieSceneCameraShakeSourceTriggerTrack

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Inheritance Hierarchy

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCameraShakeSourceTriggerTrack.h

Include

#include "Tracks/MovieSceneCameraShakeSourceTriggerTrack.h"

Syntax

class UMovieSceneCameraShakeSourceTriggerTrack :
    public UMovieSceneTrack,
    public IMovieSceneTrackTemplateProducer

Variables

Name Description

Protected variable

TArray< UMovieS...

 

Sections

All the sections in this track

Constructors

Name Description

Public function

UMovieSceneCameraShakeSourceTriggerTrack

(
    const FObjectInitializer& Obj
)

Overridden from UMovieSceneTrack

Name Description

Public function Virtual

void

 

AddSection

(
    UMovieSceneSection& Section
)

Add a section to this track.

Public function Virtual

UMovieSceneS...

 

CreateNewSection()

Generates a new section suitable for use with this track.

Public function Virtual Const

const TArray...

 

GetAllSections()

Called when all the sections of the track need to be retrieved.

Public function Virtual Const

FText

 

GetDisplayName()

Get the track's display name.

Public function Virtual Const

bool

 

HasSection

(
    const UMovieSceneSection& Section
)

Checks to see if the section is in this track.

Public function Virtual Const

bool

 

IsEmpty()

Public function Virtual

void

 

RemoveAllAnimationData()

Removes animation data.

Public function Virtual

void

 

RemoveSection

(
    UMovieSceneSection& Section
)

Removes a section from this track.

Public function Virtual

void

 

RemoveSectionAt

(
    int32 SectionIndex
)

Removes a section from this track at a particular index

Public function Virtual Const

bool

 

SupportsType

(
    TSubclassOf< UMovieSceneSection > S...
)

Does this track support this section class type?

Overridden from IMovieSceneTrackTemplateProducer

Name Description

Public function Virtual Const

FMovieSceneE...

 

CreateTemplateForSection

(
    const UMovieSceneSection& InSectio...
)

Create a movie scene eval template for the specified section

Public function Virtual Const

void

 

PostCompile

(
    FMovieSceneEvaluationTrack& Track,
    const FMovieSceneTrackCompilerArgs ...
)

Called after this track has been compiled, regardless of whether it was compiled through CustomCompile, or the default logic

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