Module |
|
Header |
/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h |
Include |
#include "Tracks/MovieSceneSkeletalAnimationTrack.h" |
Source |
/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneSkeletalAnimationTrack.cpp |
void MatchSectionByBoneTransform
(
bool bMatchWithPrevious,
USkeletalMeshComponent * SkelMeshComp,
UMovieSceneSkeletalAnimationSection * CurrentSection,
FFrameTime CurrentFrame,
FFrameRate FrameRate,
const FName & BoneName,
FTransform & SecondSectionRootDiff,
FVector & TranslationDiff,
FQuat & RotationDiff
)