UMovieSceneSkeletalAnimationTrack::PopulateEvaluationTree

Sub-classes can override this method to perforum custom evaluation tree population logic.

Windows
MacOS
Linux

Override Hierarchy

UMovieSceneTrack::PopulateEvaluationTree()

UMovieSceneSkeletalAnimationTrack::PopulateEvaluationTree()

References

Module

MovieSceneTracks

Header

/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h

Include

#include "Tracks/MovieSceneSkeletalAnimationTrack.h"

Source

/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneSkeletalAnimationTrack.cpp

Syntax

virtual bool PopulateEvaluationTree
(
    TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutData
) const

Remarks

Sub-classes can override this method to perforum custom evaluation tree population logic.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss