ANavigationData::ProcessNavAreas

Add all existing areas

Windows
MacOS
Linux

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h

Include

#include "NavigationData.h"

Source

/Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp

Syntax

void ProcessNavAreas
(
    const TSet< const UClass * > & AreaClasses,
    int32 AgentIndex
)

Remarks

Add all existing areas

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss