| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationTestingActor.h |
Include |
#include "NavigationTestingActor.h" |
Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavigationTestingActor.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.