ANavMeshBoundsVolume

This volume only blocks the path builder - it has no gameplay collision

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h

Include

#include "NavMesh/NavMeshBoundsVolume.h"

Syntax

class ANavMeshBoundsVolume : public AVolume

Remarks

This volume only blocks the path builder - it has no gameplay collision

Variables

Name Description

Public variable

FNavAgentSelect...

 

SupportedAgents

Constructors

Name Description

Public function

ANavMeshBoundsVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual

void

 

PostRegisterAllComponents()

Called after all the components in the Components array are registered, called both in editor and during gameplay

Public function Virtual

void

 

PostUnregisterAllComponents()

Called after all currently registered components are cleared

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditUndo()

Called after applying a transaction to the object.

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